Working with a team of UX Designers, I worked to find innovative and efficient ways to help teachers and parents communicate with each other while donating necessary items.
We interviewed both parents and teachers to find out what their pain points are in the donation process. I interviewed a parent of two children (ages 15 and 5) and a high school teacher.
From our interview findings, we were able to create two personas.
For inspiration, we did some research on current companies who are offering similar services.
- Toycycle's concept was interesting because they act like an intermediate between both parties.
- Gone for Good is an app that allows the user the option to donate to selected charities and picks up the donation for them. We like the ease of process.
Using information from the interviews, our research findings and the current demand - as a team, we brainstormed using an affinity map. We put down any user insights, opinions and possible features. Then we categorized the sections to make major insights, user needs and pain points clear.
We found that parents wanted another way to coordinate the donation of their child’s items and having “a better, organized way to connect those in need to those who are able to give.”
We found that teachers want an easier way to access the supplies and toys they need without the school administration.
We then arranged what features were needed and created a site map that first focused on the parent flow - what they would see when they log in and go through the application.
While the site map was completed collaboratively, for the wireframes, we were assigned different screens to own.
I worked on the Guide to Donating and Settings pages:
I wanted to show a quick step by step guide through a horizontal picture scroll. For settings, I wanted to show what steps a user can take to edit their profile and adjust their notifications. There is a log out button they can access to leave the app.
We then completed a click-through version for usability testing:
Before moving on to the mid-high fidelity prototype, we did some usability tests with what we had completed. Below are findings from a usability test I conducted with a parent who is going through our app for the first time.
Task rate
The parent thought the app had a clean layout - fairly easy to use. However, she wasn’t exactly sure about the concept - wasn’t sure how the parent to teacher exchange worked. If it was a parent-to-parent exchange - does the teacher still have to be involved?
After gathering all of our results, we compiled what needed to be improved:
To simplify the process, we decided to focus on just the parent to parent interaction and donation process.
We did some brainstorming on the various colors and styles that were inspired from apps we found during our research.
Playing with different color palettes and seeing what it looked like against our prototype:
Within the Figma, we created a design system based on what we have already worked on with our wireframes. Because there were many designers on this project, we wanted to create a design system that will maintain consistency and improve efficiency during the creation of our prototype.
Due to time constraints and external conflicts, we decided to end with this final prototype.
This was the first time I worked on a project with UX designers from different backgrounds and skill sets. It was so much fun and very insightful to collaborate and share ideas from research strategies to what looks good on the page!